nanocosmos Documentation

nanocosmos Documentation

  • nanoStream Cloud
  • H5Live Player
  • nanoStream Webcaster
  • nanoMeet
  • nanoStream Apps and SDKs
  • Samples
  • FAQ

›nanoStream Webcaster

H5Live Player

  • General
  • bintu
  • Adjust/Style
  • Metrics
  • Security

nanoStream Webcaster

  • General
  • Devices
  • Broadcast

Live Streaming

  • Live Streaming
  • Capture Devices and Camera Support
  • Advanced Codec Configuration
  • Programming / SDK / API
  • nanoStream SDK for Windows

Purchase and License

  • Purchase and License
Edit

General

Do we support all types of cameras?

Camera support is dependent on your browser, which will do the live capture in WebRTC. You can try the WebRTC Camera Test Page for "getusermedia" here.

Which browsers do we support? Generally we support the two major desktop platforms Windows and MacOS and Android and iOS as mobile platforms. Because WebRTC is an “in development” technology there are minor restrictions regarding browser support.

Please see the below list for platform/browser combinations that we support officially.

ChromeFirefoxMS EdgeSafari
Windowsxxwith limitations-
MacOSxx-=> v11
iOS---=> v11
Androidx---

How can I check browser support?

You can check the static capabilities array of the NanoPlayers class NanoPlayer.capabilities. If the array has values, the player is supported. Values can be h5live, flash and native.

You might also try the webrtc sample pages at https://webrtc.github.io/samples/ and https://test.webrtc.org/

How to check browser support during runtime? You can call the function RtcUser.checkSupport(). It will give you information about support regarding the currently used browser.

You can find more information here in the WebRTC Docs.

Is WebRTC supported in a Webview on iOS and Android? WebRTC works both on the native browsers Safari on iOS and Chrome on Android. For in-app usage for developers, the Android Webview works, but on iOS, camera support is not enabled by Apple yet. Playback with H5Live player works fine on both systems. There is one restriction about codec support, the systems need to support both H264 video for encoding and playback, and Opus audio for encoding, and AAC audio for playback.

Last updated on 9/11/2023
← SecurityDevices →
Contact
HomepageContactSupportLegal Terms
Products
Nanostream Cloud with Bintu.LiveH5Live Low Latency HTML5-PlayernanoStream WebcasterNanostream Apps and SDK
More
BlogTwitterFacebookLinkedInGitHubStar
nanocosmos GmbH
Copyright © 2023 nanocosmos GmbH - doc version Mon Sep 11 2023 09:43:20 GMT+0000 (Coordinated Universal Time)